![]() So forester is definitely #1 on my research queue for obvious reasons (you, uh, kinda need more trees than the starting amount just to survive), but are the levee pieces worth slotting in at #2 on the order then? My first run post-demo I didn't get the dam up in time and wiped, this second run I'm rushing it at the narrowest spot I think will work (6 tiles, but depends on how diagonals are treated) but just using spillway tiles for the whole thing since I don't even have the forester yet. So what do happen when all those trees is chopped down in the whole forest and now you have only stubbs left do the stubs then spawn back new sapling and what about if you remove all stubs do any new sapling spawn back then, maybe the developer should pop up here and explain what is going on.Īnyway you said you create a new district but that do not explain why you have 3 different trees merge together in the same forest.And the rest with levee pieces (if they're researched, they're cheaper). In your situation you may have let all those stubs stay there for a long long time which other player usually start to plant new sapling straight away or build stuf above all those stubs or remove them all and on this way the stubs is gone long time before they got time spawn new sapling as you show on your screenshot and that means the stubs allow sapling to spawn on them.Īnd who knows maybe those mature trees is able to make sapling 8 tile away as long that area is connected with stubs all the way. Mate something is wrong here where i have seen several sapling who popped up but only 1 or 2 or maybe 3 tile away from a mature wood. Really? So they'll drop trees 8 spaces away? I had no idea. If you cut down every single mature tree, no trees will grow back. Those mature trees will eventually drop a sapling. In your screenshot you literally have mature trees. You're completely misunderstanding what is being said. Only bigg trees make baby trees by them self and the forester is able to plant baby trees as well. ![]() The real answer on your question : If you place out a lumberflag and your beaver have take down all trees then those empty area around the lumberflag wont spawn back trees when you have turn your lumberflag off. Use several lumberjack flag as stockpile for your trees to the stages you have all your forester up and go and now you can place out wood stockpile on each forest and on this way your beaver gonna work much more effective at the start of the game. Keep in mind some of those bigg forest gonna need more than 1 forester because 1 forester on max radius take forever to plant out all those trees in that single radius. When you take down those big trees on each forest at the start of the game then you may let some of them be when you not see any new small trees around and if you know that single forest gonna take long time before you are able to place out 1 forester then you may let more bigg trees stay alive and now that forest wanna grow faster by him self. ![]() So if you have several forest around when you start up the game then you can take down all those big trees on each forest and when those small trees grow up then you may let them be when they grow up because they will continue to make new trees and it take a time before you have all your forester up and go on each forest. Only the mature trees will make new small trees but it takes a long long time before the individual big trees make new small trees. Originally posted by Dark Pain:If I turn off the Lumberjack flag will the tree's grow back?
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